creative director art
Bigwolf Games
Total years of experience :7 years, 11 Months
Led both the technical and creative aspects of art direction for multiple high-profile mobile games, including titles such as Wiz Khalifa Weed Farm, Narcos Idle Cartel, Idle Food Truck Tycoon, Fruit Pop, etc.
Managed in-house and overseas art production teams, ensuring alignment with project goals, timelines, and quality standards.
Led coordination efforts between artists and developers to deliver exceptional results.
Oversaw the implementation of cutting-edge techniques, technologies, and new market trends to enhance visual fidelity, performance, and user experience.
Integrated industry best practices for optimal results.
Worked closely with cross-functional teams, including game designers, engineers, and producers, to translate creative concepts into actionable development plans, with a particular focus on Art VFX and SFX for games.
Provided mentorship and training to team members, fostering a culture of continuous learning and growth.