3D ARTIST
Freelance
Total years of experience :2 years, 3 Months
Create props and environment for games and films. From blocking to mid-poly to high resolution models. Low poly and UV mapping. Baking normal maps and create unique and tiling texture in a PBR method using Z-Brush, Adobe Painter, Photoshop and Designer. I also create tress and foliage using Maya, Z-brush and SpeedTree. Create landscapes using height maps with Houdini. Light, visualize and render using Marmoset, Unreal Engine and V-ray.