Iheb Eddine BADRANI, MMORPG Game Developer

Iheb Eddine BADRANI

MMORPG Game Developer

MaxKO

Lieu
Tunisie - Tunis
Éducation
Master, Computer Engineer
Expérience
1 years, 11 Mois

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Expériences professionnelles

Total des années d'expérience :1 years, 11 Mois

MMORPG Game Developer à MaxKO
  • Croatie (Hrvatska)
  • mai 2012 à mars 2014

Development of an MMORPG game MaxKO.
My most essential tasks are the creation/development of:
- Chaos Event: We group players into groups, each group contains 17 players, we teleport them into different virtual rooms, and they keep fighting one to all for about 20 minutes, at the end we display the result.
- Border Defence War: is room based too, in each room we divide players into 2 groups, each group contains 8 players from same nation, the two nations keep fighting for 30min, and the game will be finished either when the time is up and in this case the winner is the nation who have more kills, or if one nation occupied a the crystal monument which is at the centre of the fight field.
- Forgotten Temple: 32 players will fight for 30 minutes waves of monsters spawning after each others, with a powerful boss at the end. To win you must still alive to the end of the event.
- Clan system: Players from same nation can form clans with max 36 players, Many events and wars are played by clans.
- Letters and messaging systems between players in game.
- Quests system using lua scripting,
- Party system: Players from the same party can share rewards when the kill monsters and enemies.
- Security system for detecting cheats and the use of the hack tools.
- Fixing many bugs making server crashes.
- Tools used to facilitate development and testing.

Éducation

Master, Computer Engineer
  • à Ecole Nationale des Sciences de l'Informatique (ENSI)
  • octobre 2011

Computer engineer Diploma

Specialties & Skills

Visual C++
Challenges
Problem Solving
Flex/AS3
DBMS: SQL Server, MySQL
Network Administration

Langues

Anglais
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Français
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Arabe
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