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Xan Pedrosa Vidal, digital media technology instructor

Xan Pedrosa Vidal

digital media technology instructor·Mr.Willbe www.mrwillbe.com

Spain

Master's degree, Graduate

Work experience

Total years of experience: 27 years, 7 months

digital media technology instructor

October 2014 - Present

Mr.Willbe www.mrwillbe.com

Spain

October 2014 - Present

At Mr.Willbe I have the opportunity to introduce kids from 6 to 14 y.o. to digital media technologies: the development of videogames, image processing, web design, video editing, app programming, be a successful youtuber.

Company industry:
Primary, Prep, & Secondary School
Job role:
Teaching and Academics

Founder & CEO

September 2014 - Present

XTASY games (www.xtasygames.com)

Spain

September 2014 - Present

Starting my own game development company for VR, I must do the typical task of the ceo in a startup. I’m proud also for funding the world’s first female development team.

Company industry:
Software Development
Job role:
Management

Head of studies for animation, videogames and apps

September 2017 - September 2018

CES image and sound school www.escuelaces.com

Spain

September 2017 - September 2018

As head of studies and responsible of those areas, I create new courses, courses of studies, schedules and direction of teachers, organize events, coordination of internship program, and even teacher of the videogames projects of the students.

Company industry:
Primary, Prep, & Secondary School
Job role:
Management

Level, character & gameplay mechanics design instructor

October 2012 - June 2014

ESNE www.esne.es

Spain

October 2012 - June 2014

At the ESNE videogames design & development degree, I taught technics for coherent and efficient character and level development and also all kind of gameplay mechanics.

Company industry:
Primary, Prep, & Secondary School
Job role:
Teaching and Academics

Videogames design and production instructor

March 2011 - June 2014

CICE School of technology www.cice.es

Spain

March 2011 - June 2014

Teaching game design for the Videogames Design master course. Creator of the course of studies and promotional ads.

Company industry:
Primary, Prep, & Secondary School
Job role:
Training and Development

Creative director

December 2010 - April 2011

JoJu games / Atari (https://www.atari.com/)

California, United States

December 2010 - April 2011

Game director of “Asteroids Online” (http://jojugames.com/?page_id=848) for Atari, assuming also the roles of designer & producer, using agile technics to achieve tight deadlines with a small team. Scheduled meetings with other Atari teams involved (producers, QA & platform teams) providing news, reports and resources.

Company industry:
Software Development
Job role:
Design, Creative, and Arts

Game Designer

October 2009 - August 2010

Be Great (www.begreat.es)

Spain

October 2009 - August 2010

Designer of “Hispania” (goo.gl/SwTFkd) browser mmorpg, official game of a Spanish TV series in the style of “Rome”. Developed (as the only designer) all the game mechanics, in game texts and tutorials, docs & stats, and designing and balancing of the item selling.

Company industry:
Software Development
Job role:
Design, Creative, and Arts

Creative Director

January 2008 - June 2009

Lemonquest (https://bit.ly/2Ly7oyk)

Spain

January 2008 - June 2009

Design of Playboy: The Party of Your Life, 2942 Starship Combat, World of dragons (https://goo.gl/qys3oW). Managing the design dept. coordinating graphic production of Spain & Beijing studios. Design of virtual goods (mmorpg (WoD), card&bet games (Prof.Poker Online

Company industry:
Software Development
Job role:
Design, Creative, and Arts

Producer

January 2005 - January 2007

Enigma S.P. (https://bit.ly/2BV6EE3)

Spain

January 2005 - January 2007

on War leaders (Virgin Play, Dream Catcher), an AAA development. Management of graphic and animation
elements; RRPP; publisher communication; provide solutions for common issues and team needs.
Direction of trailer and voice-acting in first tutorial.

Company industry:
Software Development
Job role:
Design, Creative, and Arts

Game designer

February 2004 - January 2005

Qbix

Spain

February 2004 - January 2005

Game design and PR for Qbix (Children’s play, NFL action) devoted to develop state of the art 3D games for handhelds and cell phones.

Company industry:
Software Development
Job role:
Design, Creative, and Arts

Development director

January 2004 - January 2005

Gameloft (www.gameloft.com)

Spain

January 2004 - January 2005

Management of the development teams at Gameloft (Barcelona), developing conversions of the
main Ubi franchises (Prince of Persia: Warrior Within, Splinter Cell, Rainbow Six, etc...), and
original developments (Block breaker, Asphalt 2, etc...)

Company industry:
Software Development
Job role:
Management

Producer and game designer

January 2002 - June 2003

Koneo entertainment (https://bit.ly/2Nt5mBq)

Spain

January 2002 - June 2003

Designer and producer of “Black Sun” Xbox, PC y PS2, introduced at E3 2003.

Company industry:
Software Development
Job role:
Design, Creative, and Arts

Game Designer

May 2000 - June 2001

Bit Managers

Spain

May 2000 - June 2001

Responsible of the design of developments for Gameboy advance. Designer of Turok 4,
Advance Football, Radikal Bikers, production coordination with Atari, Acclaim, and Nintendo.

Company industry:
Software Development
Job role:
Design, Creative, and Arts

Game designer – concept artist

January 1996 - January 2000

Interacción S.L. – FX interactive www.fxinteractive.com

Spain

January 1996 - January 2000

Designer, coordinator, writer and concept artist of “The Temple” for Dinamic multimedia (now FX Interactive). Developing the story, plot, characters, sceneries, all the game mechanics, objects and prop designs, storyboards, project plan. Team management (milestones, documentation...).

Company industry:
Software Development
Job role:
Design, Creative, and Arts

Education

Founder institute

June 2016

June 2016

Master's degree, Graduate

Spain

Graduate program of the Founder institute is one of the most challenging programs for starting a company. Through 4 months, each week it ask their students to complete real tasks for their company, about: bussiness model, customer attraction, legal form, marketing, sales, bussiness plan, revenue model, product, demo development, pitching, relationship with investors, etc... Each weekly task not completed by the standards of a council of mentors (CEOs from succesful companies) means the expulsion from the program. From more than 100 candidates, only 5 people achieved graduation.

Ayala fashion school

June 1996

June 1996

Higher diploma, Fashion Design

Spain

3 year degree as fashion designer, pattern maker and tailor. Additional training on marketing and business. Artistic and visual achievement recognitions.

TEA

May 1996

May 1996

Diploma, scripter, broadcaster & host

Spain

Diploma for scripting, host, edition and production of visual media (radio and TV). Collaborations with TEA radio & TV.

Skills

Art Direction
Expert
Art Direction
Expert
Teaching Adults
Expert
Teaching Adults
Expert
Management
Expert
Management
Expert
Video Game Development
Expert
Video Game Development
Expert
Video Game Design
Expert
Video Game Design
Expert
ART
Expert
ART
Expert
CONCEPT DEVELOPMENT
Expert
CONCEPT DEVELOPMENT
Expert
DOCUMENTATION
Expert
DOCUMENTATION
Expert
MULTIMEDIA
Expert
MULTIMEDIA
Expert
TEAM MANAGEMENT
Expert
TEAM MANAGEMENT
Expert
WRITING
Expert
WRITING
Expert
3D MAX
Beginner
3D MAX
Beginner
ADOBE PHOTOSHOP
Expert
ADOBE PHOTOSHOP
Expert
ANIMATION
Beginner
ANIMATION
Beginner

Languages

English
Expert
Italian
Intermediate
Portuguese
Expert
Spanish
Native Speaker