Lead 3D & VFX artist
Geewa
Total years of experience :15 years, 7 Months
Responsible for all 3D, animation and VFX work for the upcoming to be announced game at Geewa.
Created and lead Wolfranium L.L.C. company for architectural visualization and the Artist Collective EmbrioCG for 3D, photography, graphic design, concept art, digital art and game development. My job was to create ideas, lead the team from concept to conception of the ideas and keep the clients happy.
I taught basic modeling, texturing, animating, lighting and rendering in Maya and helped my students use 3D effectively into their bachelors work, be it design, animation or gaming. I am proud to say that I helped some of my students win awards and find jobs in relevant fields like post-production and games.
• Created next gen triple A VFX for the game Space Engineers and helped improve their particle editor.
• Created high and low poly 3D assets including LODs for Space and Medieval Engineers.
Responsible of bringing and dealing with clients.
Responsible of creating photorealistic interior 3d models from images from the internet or blueprints.
Made sure the job was delivered on time including client feedback.
VFX and 3D generalist artist. I was the main 3D artist and responsible for creating most of the work created in 3D and the VFX shots. Had to deal with the clients, understand their vision and bring it to life.
Freelancing job on an indie horror movie. The shots weren't made for VFX integration in mind, but the job had to be done and was brute forced on tight deadlines.
Specialized in VFX at the esteemed Escape Studios in London.
Studied general medicine at Charles University and graduated in 2005.