Ahmed Mouhamed Mohamed Abd El Khalik, Senior 3D Visualize

Ahmed Mouhamed Mohamed Abd El Khalik

Senior 3D Visualize

Maestro Group

Location
Saudi Arabia
Education
Bachelor's degree, ComputerScience
Experience
19 years, 3 Months

Share My Profile

Block User


Work Experience

Total years of experience :19 years, 3 Months

Senior 3D Visualize at Maestro Group
  • Saudi Arabia - Riyadh
  • My current job since October 2017

- Responsible for creating designs including: Modeling, Texturing, Shading, UV, Lighting, Cameras, Network Rendering and FX.
- Work with designers and project managers, producers, developers to define and meet key milestones as well as create task lists and work estimates.
- Develop workflow to maximize quality and efficiency across a department.
- Maintain a consistent level of productivity while meeting deadline and producing high quality work.

Visualize at Heights Agency
  • Saudi Arabia - Riyadh
  • February 2017 to July 2017

- Responsible for creating shots including: Modeling, Texturing, Shading, UV, Lighting, Cameras, Rigging, Animation, Character Animation, Dynamics, Fluid Dynamics, Particles, Simulation, Rigid body, Network Rendering and FX.
- Create creative, scenario and Layout.
- Work with production team, marketing team and client for presales and meet key milestones as well as create task lists and work estimates.
- Develop workflow and pipeline to maximize quality and efficiency across a department.
- Training department members.
- Maintain a consistent level of productivity while meeting deadline and producing high quality work.

Senior 3D Generalist at Maham For Research and Marketing
  • Saudi Arabia - Riyadh
  • December 2014 to December 2016

- Responsible for creating shots including: Modeling, Texturing, Shading, UV, Lighting, Cameras, Rigging, Animation, Character Animation, Dynamics, Fluid Dynamics, Particles, Simulation, Rigid body, Network Rendering and FX.
- Create Industry-leading creative and scenario.
- Work with designers, producers, developers to define and meet key milestones as well as create task lists and work estimates.
- Develop workflow to maximize quality and efficiency across a department.
- Maintain a consistent level of productivity while meeting deadline and producing high quality work.
- Attend dailies and participate in creative and technique problem solving.

Senior 3D Generalist at Maham For Research and Marketing
  • Egypt - Cairo
  • January 2014 to June 2014

- Responsible for creating shots including: Modeling, Texturing, Shading, UV, Lighting, Cameras, Rigging, Animation, Character Animation, Dynamics, Fluid Dynamics, Particles, Simulation, Rigid body, Network Rendering and FX.
- Create Industry-leading creative and scenario.
- Work with designers, producers, developers to define and meet key milestones as well as create task lists and work estimates.
- Develop workflow to maximize quality and efficiency across a department.
- Maintain a consistent level of productivity while meeting deadline and producing high quality work.
- Attend dailies and participate in creative and technique problem solving.

Senior 3D & 3D Visualize at Layer Production House
  • Egypt - Cairo
  • January 2011 to January 2014

- Work alongside the Art Director to achieve the required look for the project and ensure the pipeline can facilitate the look efficiently.
- Work alongside Architecture engineer to achieve the required look for the project and ensure the pipeline can facilitate the look efficiently.
- Ensure the project's shot pipeline is functioning effectively.
- Provide leadership and support for the project's crew, booth creatively and technically, ensure they deliver on their goals and ensure they Workflow clear to the other team member.
- Collaborate with Pipeline Team, other 3D Supervisors to develop Studio's workflow and pipeline.
- Promote and Facilitate effective communication relation to workflow, between Art directors, Production management and the crew.
- Bidding of assets and shots.
- Use Asset tracking workflow to monitor notes and throughput.

Senior 3D at AKN Solution
  • Egypt - Cairo
  • January 2010 to January 2011

- Work alongside the Art Director to achieve the required look for the project and ensure the pipeline can facilitate the look efficiently.
- Ensure the project's shot pipeline is functioning effectively.
- Provide leadership and support for the project's crew, booth creatively and technically, ensure they deliver on their goals and ensure they Workflow clear to the other team member.
- Collaborate with Pipeline Team, other 3D Supervisors to develop Studio's workflow and pipeline.
- Promote and Facilitate effective communication relation to workflow, between Art directors, Production management and the crew.
- Bidding of assets and shots.
- Use Asset tracking workflow to monitor notes and throughput.

3D Artist, Lighting & 3D Artist, Render at Time Line Post Production House
  • Egypt - Cairo
  • June 2004 to January 2010

- Create Photo-Realistic renderings of sets and products.
- Monitor, Manage and Maintain the ability of the Render Farm to function at its maximum.
- Monitor, Manage, Monitor and Audit Renders for daily deliveries.
- Build and Light digital sets.
- Monitor Renders from all areas of production and ensure they are completed.
- Coordinate with producers and supervisors to ensure all projects have resources they need.

3D Modeler&3D Animator at Time Line Post Production House
  • Egypt - Cairo
  • June 2004 to June 2008

Job Responsibilities
- 3D Modeling & Rigging
- 3D Animation & Particle & Flu- Build the geometry of organic and inorganic characters, objects, and environment.
- Character creation stylized figures with complex and detailed model.
- Learn and teach new tools and techniques.
- Collaborate with Designers, Programmers, and other members of the art team.
- Work with other artists to optimize assets for performance.
- Working with Animation lead and Supervisor to produce high quality animation which creates compelling.
- Working closely with the Rigging and Pipeline departments providing suggestions and feedback to improve character setup, visual quality, rigs and tool functionality.
- Animation both primary and secondary characters and elements.
- Meeting schedules and show deadlines.
- Working efficiently as part of tram, or independently, to complete assigned shots.
- Submitting shots for review and follow through with notes and feedback if required.
- Continuing to become familiar with new tools, software, data and other related technology.
id Dynamics

Education

Bachelor's degree, ComputerScience
  • at The High Institute For Specific Studies
  • January 2004

Bc's of ComputerScience

Specialties & Skills

3D animation
3ds Max
Architecture
Ray Fire
Adobe Premiere
Autodesk 3DS Max
Adobe After Effects
Composite
Real Flow
Adobe Photoshop
Di-O-Matic
Rhino Brazil
Prime Focus Krakatoa
Microsoft Office
Windows
Director
Creative

Languages

English
Expert
Arabic
Native Speaker