Shahzeb Nizami, Team Lead | Unreal Engine Artist

Shahzeb Nizami

Team Lead | Unreal Engine Artist

Labbaik VR

Location
Pakistan - Karachi
Education
Higher diploma, Autodesk MAYA
Experience
12 years, 4 Months

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Work Experience

Total years of experience :12 years, 4 Months

Team Lead | Unreal Engine Artist at Labbaik VR
  • Pakistan - Karachi
  • My current job since February 2021

Created high-quality 3D models and assets for use in both real-time and pre-rendered environments, contributing to the development of captivating interactive experiences.
Proficiently used industry-standard software Autodesk Maya, Mudbox, and Substance Painter to model, sculpt, texture, and optimize assets for optimal performance and visual appeal.
Played a key role in developing a library of modular assets, optimizing resource usage and streamlining the level design process for the entire team.
Specialized in environmental design within Unreal Engine, crafting visually striking and emotionally resonant landscapes that served as the backdrop for gameplay.
Worked collaboratively with programmers and designers to integrate assets into the game engine, ensuring seamless functionality and maintaining artistic integrity.
Demonstrated a strong understanding of lighting, composition, and color theory, contributing to the creation of atmospheric and immersive environments.
Participated in regular design reviews, providing and receiving constructive feedback to continually refine and enhance the quality of assets and scenes.
Proactively stayed updated with industry trends and advancements, implementing new techniques and technologies to improve workflows and final output.
Contributed to the mentorship and guidance of junior artists, fostering a supportive and creative team environment.
Successfully met project milestones and deadlines, consistently delivering high-quality assets that contributed to the overall visual excellence of projects.

3D Artist at Samaa TV
  • Pakistan - Karachi
  • March 2013 to February 2017

Collaborate with a multidisciplinary team of artists and designers to create visually stunning and immersive 3D assets for various projects, including crisis Animation and motion graphics.
Conceptualize, model, texture, and optimize a wide range of assets, from environmental props to character equipment, adhering to project aesthetics and technical requirements.
Specialize in the creation of environmental assets for rendering.
Manage time effectively to meet project milestones and deadlines, maintaining a balance between artistic excellence and timely delivery.
Collaborate on the development of promotional materials, such as trailers and screenshots, to showcase the visual quality and uniqueness of the created assets.

3D Consultant at LUCID CONCEPTS
  • Pakistan - Karachi
  • July 2012 to August 2013

Offer specialized knowledge in software tools and techniques, such as Autodesk Maya, ZBrush, Substance Painter, Adobe Suite, Vray and Redshift, to optimize asset creation, texturing, animation, and Render processes.
Conduct thorough assessments of clients' existing 3D production processes, identifying inefficiencies and areas for improvement, and delivering actionable recommendations.
Collaborate closely with cross-functional teams, including artists, designers and project managers, to understand project goals and tailor solutions that align with creative visions and technical constraints.

Lighting Supervisor at H20 Animations
  • Pakistan - Karachi
  • April 2010 to July 2012

Lead a team of talented lighting and shading artists, providing mentorship, guidance, and creative direction to ensure the consistent delivery of high-quality visuals across projects.
Collaborate closely with the art direction and production teams to establish the visual style, tone, and mood of scenes, ensuring alignment with the project's artistic vision.
Oversee the entire lighting and shading pipeline, from pre-production planning to final implementation, ensuring the team meets project milestones and deadlines.
Develop and communicate lighting guidelines, technical workflows, and best practices to maintain visual consistency and efficiency throughout the team's work.
Review lighting setups and shading materials, providing detailed feedback to artists to enhance the visual quality and emotional impact of scenes

Sr. CG 3D Artist at ARY DIGITAL NETWORK
  • Pakistan - Karachi
  • June 2009 to May 2010

Conceptualize and execute complex 3D models, textures, and materials with a focus on detail, realism, and adherence to established visual styles
Collaborate closely with art directors, designers, and cross-functional teams to define artistic direction and ensure alignment with project goals and vision.
Handle challenging artistic and technical decisions, resolving conflicts, and making creative choices that align with project goals and artistic direction

Light | Shade Artist at Sharp Image
  • Pakistan - Karachi
  • December 2007 to March 2009

Collaborate closely with art directors, concept artists, and other team members to establish the visual mood, tone, and atmosphere of scenes, ensuring alignment with project objectives.
Utilize software Autodesk Maya and Mental Ray to craft realistic and aesthetically pleasing lighting scenarios that emphasize textures, materials, and depth.
Specialize in both interior and exterior lighting, adapting techniques to match the specific requirements of the project and create immersive visual experiences.
Collaborate with other artists to ensure lighting complements and enhances the overall visual quality of environments, characters, and assets.
Iterate on lighting setups based on feedback from art directors and other team members to achieve the desired visual impact and mood.

Education

Higher diploma, Autodesk MAYA
  • at Certiport
  • December 2018

The Autodesk® Certified Professional (ACP) is designed for professionals and students who want to advance beyond the Autodesk Certified User. This credential is for those who possess more advanced skills and can solve complex challenges in workflow and design. Becoming an Autodesk Certified Professional can lead to accelerated career development, improved productivity, and enhanced credibility

Diploma, Diploma in ARTS and Media
  • at N.I.D.P
  • June 2006

Diploma in video post production, 3D Modeling Animation 2D Animation Editing

Bachelor's degree, ARTS
  • at Private
  • July 2005

Intermediate from Intermediate board of sindh in arts

High school or equivalent, Science (biology)
  • at Moderen Public Sec School
  • March 2001

Metricuation

Specialties & Skills

Level Design
Unreal Engine 3
3D Modeling
3D rendering
3D Light|Shade and Render
2D Animation
Autodesk MAYA
Photoshop
After Effects
3D Modeling
Level Design

Languages

English
Intermediate
Urdu
Expert

Training and Certifications

Autodesk Certified Professional (Certificate)
Date Attended:
December 2017
Valid Until:
December 2020
75% (Certificate)
Date Attended:
January 2012
Valid Until:
January 2012

Hobbies

  • Movies, Games,