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Fawzi Mesmar, Creative Director

Fawzi Mesmar

Creative Director·enish inc.

Japan

Bachelor's degree, Computer Science

Work experience

Total years of experience: 23 years, 3 months

Creative Director

November 2014 - Present

enish inc.

Japan

November 2014 - Present

Credited Titles:
- Kim Kardashian Hollywood ミラミラ (Android/iOS) - Creative Director - Published by enish, Inc.
- Colossus of the Millennium 千年の巨神 (Android/iOS) - Global Publishing Director - Published by enish, Inc.
- My Happy Restaurant 3 ぼくのレストラン3 (Android/iOS) - Global Publishing Director - Published by enish, Inc

Duties:
- Take part in senior management review committee that reviews internal products, development and milestones
- Conceptual and in depth development of Video game products for the Japanese market
- Familiarize design principles within the studio as well as introduce game designers to western methodologies of F2P design
- Manage relationships and develop new opportunities with current partners.
- Identify, target and acquire new business opportunities with gaming companies on a global scale.
- Negotiate and implement contractual relationships, including deal terms, technological aspects, legal issues, design ..etc
- Work in close cooperation with several internal departments including development, marketing, legal, finance and management.
- Actively networking and exploring new areas of growth.
- Managing the translations, cultural relevance and adapting games to global markets.
- Create and modify game mechanics, concepts and documentations for existing projects as well as new IPS
- Planning promotion with PDCA cycle.
- Manage relationships with global partners of publishers and developers.
- Research and development, hold presentations and seminars to insure the team is up to global standards at all times.
- Represent the company in various world class game development exhibitions and conventions.

Company industry:
Media Production
Job role:
Design, Creative, and Arts

Principal Game Designer

August 2011 - October 2014

Gameloft

New Zealand

August 2011 - October 2014

Credited Titles:
• Ice Age Adventures (Android/iOS) - Principal / Lead Game Designer - Published by Gameloft
• My little Pony (Android/iOS) - Principal / Lead Game Designer - Published by Gameloft
• My littlest Pet Shop (Android/iOS) - Principal Game Designer - Published by Gameloft
• Wonder Zoo (Android/iOS) - Principal Game Designer - Published by Gameloft
• Pastry Paradise (Android/iOS) - Principal Game Designer - Published by Gameloft

Duties:
- Formalize the methods and techniques used by all game designers within the studio
- Assisting management to annual performance reviews of game designers.
- Conduct interviews for the recruitment of the Game Design team.
- Active involvement in the mentoring and development of all new/junior/intern game designers
- Conceptualization and in-depth development of games.
- Documentation, script writing, level design, level scripting, data entry, game balancing, integration of multimedia elements.
- Maintaining communication with different department leads
- Maintain updated documentation of all design aspects for the project and game overall quality.
- Develop prototypes and explore new game ideas, research and development, participate to market studies and propose new games.

Company industry:
Media Production
Job role:
Design, Creative, and Arts

Game Designer / Consultant

April 2011 - August 2011

Index Middle East

Riyadh, Saudi Arabia

April 2011 - August 2011

Credited Titles:
• Persona 3 Social (Multiple Platforms) - Game Designer - Published by Index/ATLUS Ltd
• MobiTown (Online Platform) - Consultant

Duties:
 Create, design and build game content.
 Create and update detailed game design documents composed of functional, technical and artistic specifications.
 Use company technology to create and/or modify game content and to ensure game play balance.
 Handing over game designs to the development team and then monitor game progress to ensure quality and understanding (including teams overseas).
 Design and implement game design crash courses for company potential candidates.

Company industry:
Media Production
Job role:
Design, Creative, and Arts

Lead Game Designer / Creative Director

April 2009 - April 2011

Aranim Media Factory

Jordan

April 2009 - April 2011

Credited Titles:
• Happy Oasis (Facebook Platform) - Lead game Designer / Art Director) - Published via Aranim online portal: http://apps.facebook.com/happyoasis/
• Music Sultan (Facebook Platform) - Lead game Designer / Art Director) - published via Aranim online portal: http://apps.facebook.com/musicsultanonline/
• Special Forces: Element Zero (Facebook Platform)- Lead game designer / art director) - Published via Aranim online portal: http://apps.facebook.com/elementzero/
• Tribe Wars (Facebook Platform) - Lead game designer/ art Director - Published via Aranim online portal: http://apps.facebook.com/tribewarsonline/
• Men of Honor Series (9 Comic Books) - Writer/art director - Published by Aranim Media Factory
• Special Forces Series (6 Comic Book) - Writer/art Director - published by Aranim Media Factory
• How to draw series (2 Comic Books) - Writer/art Director - Published by Aranim Media Factory
Duties:
 Create, design and build game content.
 Create and update detailed game design documents composed of functional, technical and artistic specifications.
 Use company technology to create and/or modify game content and to ensure game play balance.
 Handing over game designs to the development team and then monitor game progress to ensure quality and understanding.
 Writing game stories and scripts that span from background stories to in-game scripts.
 Writing comic books stories and contents.
 Art direction for company products which includes directing concept into production phase covering all aspects of Game development from art to programming. Including company publications, comic books and website.
Website: www.aranim.com

Company industry:
Media Production
Job role:
Design, Creative, and Arts

Lead Game Designer / Art Director

November 2005 - April 2009

NASSONS Entertainment Studios

Amman, Jordan

November 2005 - April 2009

Credited Titles:
• CROSSROADS (PC/Xbox360 - Lead Game designer/Art director) - Published by Roundhouse Entertainment Canada - video at: http://frayed-ends.com/crossroads.mov
• Lemurian (PC/XBLA - Lead Game Designer) - Preproduction - video at: http://frayed-ends.com/lemurian.mov
• Street Poker Champion (PC - Art Director) - Published via Megons online Portal
• Resqueue Hospital (PC - Art Director) - Published via Megons online portal
• Pizza Company Advert game (Cell phones - Game Designer) - Local distribution
Duties:
 Create, design and build game content.
 Create and update detailed game design documents composed of functional, technical and artistic specifications.
 Use company technology to create and/or modify game content and to ensure game play balance.
 Handing over game designs to the development team and then monitor game progress to ensure quality and understanding.
 Writing game stories and scripts that span from background stories to in-game CG scripts.
 Asserting that all delivered versions/patches of games are thoroughly play-tested, reporting all game changes back through the PR trackers and all bugs to the QA department.
 Art direction for company products which includes directing concept into production phase covering all aspects of Game development from art to programming. Including company publications and website.
 Managing and scheduling 2D, 3D and Design departments through out production. (20 employees)
 Presenting the company in various world class gaming conferences including: Tokyo game show 2006, San Francisco Game Developers conference 2007, Tokyo game show 2007, Lyon Game Developers conference 2007 and San Francisco Game Developers conference 2008. Tasks included product presentation and networking.
Website: www.nassons.com

Company industry:
Media Production
Job role:
Design, Creative, and Arts

Game Designer / Music Composer

February 2003 - September 2005

Elements Team

Amman, Jordan

February 2003 - September 2005

Credited Titles:
 Phantoms ( GameBoy Advance - Music Composer)
Duties:
 Create Musical content for in-game levels and menus.
 Use game boy advance S3M mod tracker for musical notation.
 Use appropriate software to acquire clean samples from direct instruments.
 Create and implement 2D game content

Company industry:
Media Production
Job role:
Design, Creative, and Arts

Education

University of Jordan

February 2006

February 2006

Bachelor's degree, Computer Science

Jordan

Skills

Programming
Expert
Programming
Expert
Factory
Expert
Factory
Expert
Production
Expert
Production
Expert
SAN
Expert
SAN
Expert
Science
Expert
Science
Expert
Project Management
Expert
Project Management
Expert
Game Design
Expert
Game Design
Expert
Game Development
Expert
Game Development
Expert
Programming
Expert
Programming
Expert
Factory
Expert
Factory
Expert
Production
Expert
Production
Expert
SAN
Expert
SAN
Expert
Science
Expert
Science
Expert

Languages

Arabic
Expert
English
Expert
Japanese
Intermediate

Memberships

IGDA (International Game Developers Assosiation)

Active Member

April 2006