Gaurav Shah, Independent Game Developer

Gaurav Shah

Independent Game Developer

Android

Location
India - Mumbai
Education
Bachelor's degree, Information Technology
Experience
10 years, 6 Months

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Work Experience

Total years of experience :10 years, 6 Months

Independent Game Developer at Android
  • Egypt
  • May 2014 to August 2014

❖ Independent Game Developer - (May 2014 - Present)

• Step and Run (Android) (Role: Independent Game Developer)
This is a Tile based casual game developed in Unity3D. As an independent developer of this game, I was responsible for designing, programming and developing Art for this game. This game is a replica of the game "Piano Tiles".
Link: https://play.google.com/store/apps/details?id=com.madspacestudios.stepandrun

Team Lead at Xerces Technologies Pvt. Ltd
  • February 2014 to April 2014

❖ Xerces Technologies Pvt. Ltd. - (Feb 2014 - April 2014)
At Xerces Technologies I have worked on the below mentioned projects.

• Robotheft (Android) (Role: Team Lead)
• Robin Hood (Android) (Role: Team Lead)
• Aladdin (Android) (Role: Team Lead)
• Pirates of the Caribbean (Android) (Role: Team Lead)

In all the above mentioned projects my role was to convert the existing J2ME games to Android which included bug fixing, UI changes, touch implementation, adding game features, etc.

Team Lead and Producer at Disney UTV
  • India
  • March 2004 to February 2014

❖ Disney UTV - (March 2004 - Feb 2014)
Android/iOS: • Cheese Cake Saga (Android/iOS) (Role: Team Lead and Producer)
This is a match 3 game developed in Unity3d. I was responsible for implementing the major gameplay, adding special effects, optimizing code cycles for various mobile platforms, managing not only milestones but daily builds, deadlines. I was shifted to some other team just before the alpha milestone.

• Brick Breaking (Android) (Role: Team Lead)
This is a classic brick game made in Unity3d as a part of my prototype tasks. We need to break all the bricks with the ball to advance to the next level. Bounce the ball into the brick wall by controlling the paddle.

• Copter (Android) (Role: Team Lead)
This is an old legacy game also made in Unity3d as a part of my prototype tasks. Copter game (http://www.coptergame.net/) is a flash game for one player where you fly a helicopter through a maze of obstacles.

• Moving Maze (Android) (Role: Team Lead)
This is a game which is also made as a part of my prototype tasks. A user controlled character is trapped inside a maze of rock solid blocks. The goal is to help him reach home in the least number of moves. Each move made causes corresponding directional blocks to shift as well.

• AcornMafia (Android/iOS) (Role: Project Lead)
I was responsible for the overall development process of the game. Estimated timelines and created key milestones. This game was then ported on Nokia N97 (J2ME)
Link: https://itunes.apple.com/us/app/acorn-mafia/id337228370?mt=8
This title is no longer on Play Store and has been sunset.

• Bop-N-Pop 2 (iOS) (Role: Project Lead and Producer)
I was responsible for the overall development process of the game. Estimated timelines and created key milestones. This game was developed in J2ME also.
This title was not launched on iOS due to some licensing issues with the client.


J2ME Projects: • Fighter Lukkha (Role: Lead Developer for Micro Transactions and Producer)
I was responsible for creating the front end and the back end system for In-App Purchase used in the game where the player can buy virtual coins and energy used for level progression or for buying ammunitions by using the real currency, integrating Nokia In-App Purchase (NIAP) on Nokia Asha Series 40 Developer platform. NIAP allows application developers to integrate the in-app purchase functionality into their Java ME applications that are published on the Nokia Store. He has also worked on the WAP billing system (Micro transactions and Billing) used for the In-App purchase. Estimated timelines and created key milestones.

• T20 Cricket Fever (Role: Team Lead and Producer)
I was responsible for the overall development process of the game and creating the back end system. The game consisted of 3 different modes viz. Tournament, League mode (where a player can create his own team and challenge any other league player) and Challenge mode (where a player can challenge any of his Facebook friend) . Estimated timelines and created key milestones.

• Bioshock - 2D (Role: Project Lead and Producer)
I was responsible for implementing the enemy AI, Boss and various elements in the game. Estimated timelines and created key milestones.

• Minilympics (Role: Project Lead)
I was responsible for implementing various Olympic events as a set of mini games.

• NBC the Office Challenge (Role: Project Lead)
I was responsible for implementing several mini games and for porting game across all handsets.

• Predator - The Duel (Role: Lead Developer)
I was responsible for overall development of the game and porting it across all handsets.

• Buffy - The Waldrom's Curse (Role: Support Developer)
I was responsible for implementing the Enemy AI and various other elements in the game and porting it for iDEN devices.

Education

Bachelor's degree, Information Technology
  • at Vidyalankar Institute of Technology
  • June 2003

Specialties & Skills

Production
Project Management
Unity3D
Android
Android
Unity3D
Project Management
Producer
BACK END
BILLING
TEAM LEAD
Team Lead, Games

Languages

English
Expert
Hindi
Expert
Gujarati
Expert