The course focuses on designing visitor experiences and events for museums, brand, urban and community environments and work in small multidisciplinary teams to tell stories through combining text, image, sound and physical space to create original engaging and immersive experiences. The course pioneers collaborative practice among communication designers, curators and architects enabling students to produce environments that would be impossible to develop on their own. Students meet thought leaders and inspirational practitioners who act as mentors, giving real world advice, and offer placements that provide hands-on experience in design companies, museums and architectural practices. Live projects are built into the curriculum and students meet and work with companies such as Arup, Cisco, Selfridges, Arts Council England, Southbank Centre, and the National Trust. Students do a wide range of projects from city branding to public engagement and social innovation that help them to define their future career in the creative industries or in PhD research. Throughout the course they contribute to cutting edge design theory, they define their own values and position as a creative practitioners
A masterclass exploring Punchdrunk’s unique design process through a series of practical tasks and explorative work in space. The workshop aimed to give participants insight into Punchdrunk's design process, from prototyping, to testing, and detail design.