Principal designer
Prezlab
Total years of experience :8 years, 9 Months
Handling huge amounts of 3D animation in a minimum period of time.
Handling design tasks. Facilitating client agency communication.
Being a 3D artist at a startup had me doing everything:
Modeling low poly assets, cars, and Environments tailored to be compatible on mobile
games
Texturing those game asses with low sized high quality textures in many approaches.
Rendering high quality images of the environment to sell the ga me on the app store\play
store.
Programs worked on: Autodesk Maya, and some Basic Unity.