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Muzzamil Hasnain, Product Manager - South Asia

Muzzamil Hasnain

Product Manager - South Asia·TENCENT

Pakistan

Bachelor's degree, Computer Sciences

Work experience

Total years of experience: 9 years, 5 months

Product Manager - South Asia

December 2021 - Present

TENCENT

Islamabad, Pakistan

December 2021 - Present

Lead product operations and strategy for
flagship titles PUBG MOBILE and Arena of
Valor across South Asia, aligning with
Tencents global publishing goals.
Owned feature proposals, roadmap
localization, and cross-functional execution
for new version launches, including the
successful rollout of UGC-driven WOW Mode,
which became the top-performing feature
globally and my region as leader in it.
Drove product positioning, community
engagement, and go-to-market planning to
exceed KPIs across retention, revenue, and
DAUs.
Secured regional business development and
partnership opportunities by collaborating
with internal stakeholders, esports teams, and
external partners.
Conducted market and competitor analysis
to identify growth opportunities, guide
regional tuning, and improve feature adoption.
Incorporated player insights and telemetry
to influence product iterations and enhance
live ops performance.

Company industry:
Internet & E-commerce

Game Consultant

December 2024 - January 2025

Incignite & Dev Gene Pvt Ltd

Islamabad, Pakistan

December 2024 - January 2025

Delivered 5 hybrid puzzle/strategy
prototypes for CPI testing and publisher
review, leading design, economy, and
monetization systems inspired by genre
benchmarks like All In Hole and Bus Jam.
Led 3 full-cycle mobile projects for US clients,
owning game design, product direction, and
delivery from ideation to MVP builds, with a
focus on Tier 1 market standards (US, UK etc).
Crafted genre-adaptive gameplay, scalable
systems, and visual styles aligned with global
marketability and platform compliance.

Company industry:
Video Gaming

Studio Director

January 2023 - January 2025

Glitch Pvt Ltd

Islamabad, Pakistan

January 2023 - January 2025

Led the development of 10+ mobile games and
20+ prototypes across hybrid puzzle and
strategy genres (e.g. Bus Jam, Capybara Go,
Tiny Clash inspired).
Owned the full lifecycle: from ideation and
prototyping to V1 builds, alpha launches, live
ops, and scaling games to 100K+ downloads.
Collaborated closely with publishing and
product teams at Voodoo, Supersonic, Crazy
Labs, and HOMA, iterating on prototypes and
aligning game designs with CPI, retention, and
monetization benchmarks.
Built agile pipelines using Jira, Asana, and
Figma, streamlining product sprints, creative
iterations, & milestone tracking across hybrid
on-site & remote teams; ensured delivery via
Git and Slack-integrated workflows.

Company industry:
Software Development

Product Head

January 2022 - January 2023

Funsol Technologies

Islamabad, Pakistan

January 2022 - January 2023

Revived 20+ legacy games, transforming
them from non-performing under-monetized
assets into profitable live ops titles via
rewarded ads and IAP integration.
Launched 2 new games; one selected for US
Green Gaming funding, where I led
everything from end-to-end product, pitch
decks to budgeting, PC-1, and paperwork.
Drove retention-focused live ops and product
iteration based on behavioral analytics.

Company industry:
Software Development

Product Operation Specialist

January 2021 - December 2021

Garena Free Fire

Karachi, Pakistan

January 2021 - December 2021

Sole product operations lead for Garena Free
Fire Pakistan, driving regional execution
across content planning, in-game assets,
monetization, and user engagement.
Localized global roadmaps to fit market
specific player behavior, boosting feature
adoption, DAU, and session engagement.
Collaborated with marketing and publishing
teams to align product ops with regional
campaigns and events.
Drove revenue growth through data
informed decisions, live ops tuning, and
seasonal monetization strategies.
Delivered strong product outcomes in a fast
paced, contributing to Free Fires regional
success with early market penetration and
target age group capture.

Company industry:
Video Gaming

Quality Assurance Analyst

January 2018 - January 2021

WRP Studios PVT LTD

Islamabad, Pakistan

January 2018 - January 2021

Led QA and project coordination across titles for
global partners like Light Fox Games, Pocket
Gems, nWay Games, BroadbandTV, and internal Lost Twins | Explottens
WRP projects.
Oversaw testing across the full SDLC,
implementing robust QA plans to ensure high
performance and bug-free releases.
Took on additional responsibilities as Game
Designer and Level Designer on WRPs flagship
titles Explottens and Lost Twins, contributing to
gameplay mechanics, level layouts, and design
iteration.
Designed training programs and documentation
for onboarding, mentoring junior QA staff and
streamlining team integration.
Played a key role in cross-functional collaboration
with dev, design, and publishing to uphold
quality benchmarks across deliverables.

Company industry:
IT Services

Digital Marketing Head

January 2017 - January 2018

Immentia

Islamabad, Pakistan

January 2017 - January 2018

Led digital marketing strategy, combining SEO,
SEM, content marketing, and SMM to achieve
aggressive KPIs and user acquisition targets.
Analyzed campaign data and client behavior to
optimize performance; built internal reporting
frameworks and maintained CRM systems.
Acted as the key liaison between marketing,
product, and engineering, translating client needs
into actionable growth opportunities and product
improvements.
Supported executive decision-making by
preparing briefing materials and insights for
leadership and investor presentations.

Company industry:
IT Services

Education

COMSATS University

January 2017

January 2017

Bachelor's degree, Computer Sciences

Pakistan

GPA (point): 3 out of 4

GPA (point): 3 out of 4

Built a solid foundation in computer science with coursework in algorithms, databases, AI, and computer graphics, complemented by applied projects in software engineering and web systems. Developed strong analytical and problem-solving skills while learning to translate theory into practical applications. Group projects and lab work enhanced my ability to collaborate cross-functionally, manage deliverables, and think critically about user-centered design and system efficiency. These experiences shaped a versatile skillset that supports my work in product management, game design, and operations.
View attachment

Skills

AGILE METHODOLOGY
Intermediate
AGILE METHODOLOGY
Intermediate
ANALYTICS
Intermediate
ANALYTICS
Intermediate
AUTOSCALING
Intermediate
AUTOSCALING
Intermediate
BENCHMARKING
Intermediate
BENCHMARKING
Intermediate
COMPLEX PROBLEM SOLVING
Intermediate
COMPLEX PROBLEM SOLVING
Intermediate
CONCEPTUALIZATION
Intermediate
CONCEPTUALIZATION
Intermediate
LEADERSHIP
Intermediate
LEADERSHIP
Intermediate
MARKET ANALYSIS
Intermediate
MARKET ANALYSIS
Intermediate
MOBILE APPLICATION DEVELOPMENT
Intermediate
MOBILE APPLICATION DEVELOPMENT
Intermediate
PRODUCT LIFECYCLE MANAGEMENT
Intermediate
PRODUCT LIFECYCLE MANAGEMENT
Intermediate

Languages

English
Expert